Computing at SMAAA

Computing at SMAAA

The use of Information and Communication Technology is an integral part of the National Curriculum and is a key skill for everyday life. Computers, tablets, programmable robots, digital and video cameras are a few of the tools that can be used to acquire, organise, store, manipulate, interpret, communicate and present information. At St Michael and All Angels Primary School, we recognise that pupils are entitled to quality hardware and software and a structured and progressive approach to the learning of the skills needed to enable them to use it effectively.

 

Our School believes that ICT and Computing:

  • Gives pupils immediate access to a rich source of materials.
  • Can present information in new ways which help pupils understand access and use it more readily.
  • Can motivate and enthuse pupils.
  • Can help pupils focus and concentrate.
  • Offers potential for effective group working.0
  • Has the flexibility to meet the individual needs and abilities of each pupil.

Each class has a Digital Technician who ensures that equipment is well cared for and ready for the next class to use each day. Our Digital  Technicians this year are:-

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Key Stage 1

Sophia, James, Sienna,  Arron, Ennis, Kelsey and Paul

Key Stage 2

Harry, Isla, Peter, Paislee, Mia, Millie,

Luke, Sam, Liam, Billy, Grace and Sally.

 

The Computing curriculum is broken down into four main skill areas – Code, Connect, Communicate and Collect, with an additional emphasis on E-Safety and Digital Literacy.

 

Below are some of the key skills and topics we will be developing and covering this year.

 

Early Years

The youngest pupils in the Nursery and Reception begin to use and learn about computing as soon as it is practicable after entering School, so that they gain a confidence in using computers and Information Technology as soon as possible.

Code  

  • Program beebots.

Connect

  • Begin to use the Internet as a search engine.

Communicate

  • Send a class email and take photographs using a digital camera.

Collect

  • Create a digital piece of Art and print off.

 

Year 1

Code

  • Follow an algorithm.
  • Create an algorithm by specifying the number of steps to travel, direction and turn, or by using text strings.

Connect

  • Use a search engine.
  • Explain what personal information is.

Communicate

  • Use Face time to communicate

Collect

  • Take a photograph independently using an ipad, using the edit options and print.

 

Year 2

Code

  • Write a simple computer program to create an electronic game.
  • Create conditions for actions by waiting or user input (such as responses to questions like What is your name?).
  • Specify the nature of events (such as a single event or loop).
  • Explain what debugging is and how you have you’ve done it.

 

Connect

  • Understand online risks and the age rules for sites.
  • Participate in class/school social media accounts.
  • Use the internet to research.

 

Communicate

  • Send an email.
  • Explain different ways of communicating online

Collect

  • Create a pie chart and interpret the results.

Year 3

Code

  • Create a computer game using Scratch, changing colours, appearance of objects, sounds and volume, duration and rests.
  • Use specified screen co-ordinates to control movement.
  • Alter or improve an algorithm and identify bugs in code, predicting outcomes.
  • Create a flow diagram.

Connect

  • Explain how the internet works.
  • Understand that comments made online can be hurtful and offensive and is classed as cyber bullying.
  • Give examples of risks posed by online communicators.

Communicate

  • Use the internet responsibly.
  • Send emails including attachments of documents and images.

Collect

  • Create an animation.

Year 4

Code

  • Use the reporter operators to perform calculations () + – * /
  • Use variables to store a value and use the functions define, set, change, show and hide to control the variables.
  • Create conditions for actions by sensing proximity or by waiting for a user input (such as proximity to a specified colour, line or responses to questions).
  • Explain how variables and loops are used.

Connect

  • Understand the term copyright.
  • Explain what an input is.
  • Contribute to blogs that are moderated by teacher.
  • Understand how simple networks are used.

Communicate

  • Create a web page using HTML and Tags.
  • Choose the most suitable applications and devices for the purposes of communication.

Collect

  • Film a news report, edit and evaluate it.

Year 5

Code

  • Set ‘if’ conditions for movements.  Specify types of rotation giving the number of degrees.
  • Use lists to create a set of variables.
  • Use Boolean operators () < > =

Connect

  • Differentiate between true and false information on the internet.
  • Collaborate with others online, on approved sites.
  • Understand the effect of online comments and show responsibility and sensitivity when online.

Communicate

  • Choose the most suitable applications and devices for the purposes of communication.

Collect

  • Create QR code and a short film to accompany it.

Year 6

Code

  • Change position of objects between screen layers (send to back, bring to front).
  • Use reporter operators to perform calculations.
  • Use conditional statements to determine an outcome.

Connect

  • Explain what copyright is and why we have it.
  • Know it’s illegal to download copyright material.
  • Give tips on how to stay safe online when playing online games.

Communicate

  • Use many of the advanced features in order to create high quality, professional or efficient communications.

Collect

  • Use graphs and databases to produce reports.